![]() I found myself ditching the traditional focuses once it became woefully obvious I needed to train troops faster. With the continuous focuses brought on by Together for Victory, these bonuses are in effect as long as you have the focus active. Focuses in Hearts of Iron IV are typically national ideals you research and reap the benefits afterwards. By the end of 1944 they no longer were a colony, earning their status as a Dominion and owning their subcontinent once again.Īnother new change is the continuous focus system added to the game. However, I was amazed to see that around the time I started my own assault, British Raj troops began to probe their way into the Japanese occupying force’s liver. It was interesting that I seemed to be the only one in the allies focused on Europe, especially given the fact British Raj had been knocked out in 1941 by Japanese and German troops. However, thanks to my efforts in the war in Europe, having liberated the Iberian Peninsula from Nationalist Spain, giving the allies the only foothold they could achieve in the War in Europe, I had earned so many autonomy points that by the end of 1944 I had become an independent Canada with colonial holdings in Africa, Asia, the Mediterranean and even annexing most of Iberia, creating a Spanish puppet state in the parts I didn’t keep for the Canadian Empire. A colony has no independent power, so playing the Raj is going to be tricky if you don’t have any autonomy designs in the game.ĭuring my main playthrough, I played as Canada and decided that the bonuses to stay in the Commonwealth were too great to pass up. A Dominion has a lot more independence, though they still can be called to war by the Empire should the need arise. It should also be noted that there is a difference between starting as a Dominion, such as Canada, and starting as a colony, like the British Raj. There were times where I had only a one day wait thanks to the research sharing and focus bonuses stacking on top of each other.įocus Trees are fleshed out, giving clear avenues to direct your destiny With every member that knows a particular researchable item, you gain a bonus when you research it yourself. Trade bonuses really help if you’re playing as resource starved Canada at the beginning of 1936, and the new research sharing helps you progress along the research tree faster than ever. It’s a balancing act, one that really ramps up as the war heats up.Īnd while there are advantages to becoming autonomous, there are plenty of advantages to staying inside the Empire. Additionally, the British Empire has the ability to suppress its subjects, keeping them under their thumb and lowering the autonomy gained by the Commonwealth. It’s also affected by your participation in the war to come, giving you the ability to earn your freedom on the battlefield. This meter is influenced by the focuses you pursue, with some adding autonomy each day. Located on your country’s diplomatic page, this meter shows how close you are to reaching the next stage in our progression towards total independence. Do you try to convert your ideology to Fascism and “Skewer the Eagle?” Or do you play as British Raj and use any ideological advantage you can in order to win your freedom from your British overlords? These options are laid out before you, and the game gives you the choice to carve your way into the history books.Ĭrucial to the expansion when playing as a Commonwealth nation is the “autonomy” meter. These trees give players plenty of options and routes to choose from when forging their destiny in World War II. ![]() ![]() ![]() New to these nations are individualized focus trees, with Together for Victory doing away with the generic focuses in the Commonwealth, as well as if you decide to play the Empire. ![]() It gives more of an incentive to play one of these nations versus the larger players in World War II, and it actually makes doing so enjoyable. The new expansion focuses on The Commonwealth nations, with emphasis on the Dominion of Canada, Australia, New Zealand, South Africa and the “Crown Jewel” of the British Empire, British Raj. The World War II simulator threw the complexities of running a country during what is the most logistically complex wars of all human history into the Clausewitz engine for the fourth time, and with its expansion Together for Victory, the wizards over at Paradox have simply out done themselves. Hearts of Iron IV was already an unforgiving game. ![]()
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